Tuesday, December 16, 2014

Age of Mythology


3 comments:

  1. Age of Mythology the Titans Expansion the Expansion of the Ages

    Have you played “Age of Mythology?” If you liked the original, you’ll adore the expansion. Named “Age of Mythology the Titan’s Expansion”, it was finished on October 21st, 2003, developed by Ensemble Studios, and released by Microsoft Game Studios, one year after the original game. It has an 84% positive rating, and was released for Windows computers through Steam.

    During the campaign, which takes place ten years after the original campaign, you are Arkantos’ son, Kastor, who you met in the first game. You are tricked into destroying the Greek temples, which weakens the Gate of the titans. When the Gate is weak enough, the Titans are released. To complete the campaign, you must track down, and defeat three different titans in secluded locations.

    Set villagers to gather different resources. With those resources, advance through five different ages, the Archaic Age, the Classical Age, the Heroic Age, the Mythic Age, ending with the Titan Age. The Titan Age was added in the expansion. At the beginning of a random map, you can choose either Egyptian, Greek, Norse, or Atlantian mythology. If you choose to worship the Egyptian, Greek, or Norse gods, it is the same as in the original.

    If you worship Atlantian mythology, which was newly added in the expansion, you have the choice to worship either Oranos, Kronos, or Gaia. Just as in the original, every god grants you a god power. If you worship Oranos, you are granted the sky portal. Place more than one sky portal, and you can easily travel from one place to another. If you worship Kronos, you are granted the erosion power. With this power, you can change the location of any building, yours or your enemies. If you worship Gaia, you are granted the Gaia’s Forest power. When this power is selected, right click anywhere you are allowed, and instantly grow a forest of beech trees.

    In the expansion, there is also a whole new cast of mythical beasts and military units. Oracles, Behemoths, Servants, and Trumpas are just a few examples. Along with their violent counterparts, Llamas and Citizens were also added. Llamas carry gold from your town centers to your market once you get to the Heroic age. Citizens are the equivalent of Villagers in the original game. Citizens, however, cannot build storehouses or anything of the sort because they are spawned with a donkey, which holds whatever the Citizen is gathering at the time.

    Citizens cost 125 food, and 50 wood, while Villagers cost only 50 food. Like the Citizens, all the new military units are more expensive than their older counterparts. Also, the graphics are great for a 2003 game. They aren't horrible, like older games, but they could better. Lastly, you have to already have the original Age of Mythology game. If you just want the expansion, and not the original game, it can’t be done.

    The original game was great, and its expansion even better. If you have a computer, and Steam pre-installed, you can easily get Age of Mythology the Titan’s Expansion. Build an empire, an army, and dominate your opponents with beasts only thought of in myths and legends alongside brave soldiers and daring cavalry. Even though the game itself may be outdated, its popularity isn't!

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  2. Age of Mythology

    There are many different genres of games. The ever popular first person shooter, turn based, creative builders, and strategy. Age of Mythology is a strategy game where you collect resources, build an empire, advance through the ages by worshiping gods, and crush your foes. AOM was made for PC in 2002, developed by Ensemble Studios, and published by Microsoft Game Studios. AOM received an 89% rating on Game-Rankings and Metacritic. With all this success they made an expansion year called Age of Mythology: The Titans.

    The goal of the game is to collect resources, train troops, build buildings, and upgrade buildings or units. The available resources are food, wood, gold, and favor. Food is received from killing animals, farming or fishing, and collecting berries. Wood is received from chopping down trees. Gold is received from mining or trade. Favor is the lowest producing resource with a max peak of 100. You get favor from worshiping at your temple. Favor is the amount of how much your god likes you although, your God does not affect your favor production. These tasks can be sped up by buying more villagers and assigning them to a certain task.

    One of the biggest parts of AOM is the ages. Ages are the “rank” that you are playing, advancing to the next age will unlock new buildings and units. The age you start in is the Archaic Age. This age is starts you off with several limitations. For example you can’t train any military (Cavalry, Infantry, and Archers) units until the next age. The next age is the Classical Age followed by the Heroic Age and Mythic Age. The Classical age introduces new game mechanics such as the buildings required to train military units. The Heroic age introduces other similar aspects as well, but they are minor ones. Lastly is the Mythic Age, this age introduces the Stronghold. The Stronghold can train siege units. To advance to a new age it casts more and more, all of then needing a certain building to be built. When advancing through each new age you select a Minor God from your civilization. The Minor Gods can be changed depending on which of the Major God you worship at the start of your game. There are three different Major Gods for each civilization. When worshiping a Minor God you unlock different units and upgrades. The most important thing about a Minor God is their God Power. Worshiping a different God will give you a different God Power. God Powers can do a range of things from teleporting your units or summon meteors to wreak havoc on your opponents.

    A villager is the most important piece of your town, at a low cost of 50 food and one population space the villager is very important. Villagers can build any building, such as a town center of house. A player can build five town halls at a time (counting your starting one) by building over an empty settlement or by destroying the enemy’s town hall and building over the empty settlement, but be careful a town hall can be destroyed before it is completely built. The house is built to increase population room. You can build a total of 10 houses at a time, increasing the population by 10 spaces, giving you a total of 100 extra spaces (starting with 15 spaces). There are other various buildings such as a temple, armory, and market.

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  3. The unit types are Hero, Myth, Cavalry, Infantry, Archers, Workers (Villagers), and Siege. Heroes are the main unit of the story. They consist of Arkantos, Ajax, Chiron, and Amarna. Other heroes are available in free play. All Heroes are trained at the town hall unless in story mode where you are granted the Heroes that are used in that level. Heroes are only weak against other Heroes and strong against Myth units. The Myth units are trained at the Temple and all of them cost a certain amount of favor. Myth units are strong against everything but Heroes, although not all of them are like this. For example the Hydra is a siege unit unlike the other Myth units. Cavalry are units that ride on horseback and are generally faster than other units. Cavalry are strong against archers and they can be trained in the Stables. Archers are trained in the Range and strong against Infantry. Archers cannot attack in hand to hand combat, they have to attack from a ranged distance. Infantry are strong against Cavalry and trained in the Military Barracks. Workers can only gather materials and build buildings. Siege units are trained in the Fortress. Siege units are strong against buildings.

    This review stars the Greek portion of the game. There are also Egyptian and Norse. There are some major changes in the civilizations. For example, the buildings have different names, but are otherwise serve the same purposes. Another change is the favor. Egyptians get favor from building a total of five statues, each one more expensive than the last. Norse get favor from battle so it is harder to train myth units. A third difference is the Myth units. The Myth units are still at the cost of favor, but the Egyptian units are all from Egyptian mythology. Same goes for Greek and Norse. The stages are different as well. You can also battle against CPUS from a different civilization (up to nine other opponents). Some of the CPUS can be set as your ally. Different difficulties can be set to each CPU as well.

    AOM is a very addicting game, with levels taking as much as 3 hours to play. For a 2002 game this is one of the best from its time, the graphics are smooth depending on the PC. The gameplay is simple for a ten year old, but the game has levels that may be quite challenging for them. I find this game much more enjoyable due to the fact that is doesn’t take three days to build things, just a matter of seconds. The only thing that takes time is the Wonder, taking up to five minutes to build.

    AOM does have its downsides, however. You can only build a certain amount of buildings at a time, the buildings will also be facing the same way no matter what. The population is another limitation, you can’t have more units than your population will allow. Some units cost more than one population room so you have to be smart. That is why Age of Mythology is a good game to play despite its old age and few downsides.

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